![]() Many shows made in ToonBoom might be using rigged characters without you even noticing. Harmony also has extremely powerful features for making rigged character puppets. It’s easy to add basic bones and deformers to a character to make them easier to pose and animate, or with some more work and know-how you can build very versatile full-turnaround character rigs that can repurposed for just about any scene. You also do have the ability to pose the figure and set keyframes by hand. By naming the pieces of your character according to Character Animator’s conventions, the program will be able to automatically animate the character using video performance capture. Rigging Character PuppetsĬharacter Animator is based entirely around creating rigged puppets. There’s just no way to draw them in Character Animator. If you prepare a frame-by-frame in another program, you can import the frames and use it in a project. From rough animation, to clean-up/coloring, to final compositing, Harmony has everything you need.Ĭharacter Animator doesn’t have any frame-by-frame animation capabilities. Toon Boom Harmony has excellent tools and features for doing frame-by-frame animation and replicating the workflow of a traditional 2D pipeline. ![]() Harmony has historically been more focused on it’s vector art tools and many of it’s more advanced features and core workflows are intended to be used with vector-based finished art.Īnimation Features Frame-by-Frame Animation Vector lines can also have styles applied to them that replicate the look of more traditional looking media. The bitmap drawing tools allow for more natural sketching and painterly effects, and Harmony’s vector tools are for creating nice clean finished inked and painted artwork. Toon Boom Harmony has both bitmap and vector drawing tools. You build a character with its individual parts as separate objects in Illustrator, or on separate layers in Photoshop, and then use Character Animator to rig those pieces together into an animatable puppet. ![]() Instead it works in tandem with either Adobe Illustrator or Photoshop. These are specialties that are very powerful, but you don’t necessarily have to dig into at all if you don’t want to.Ĭharacter Animator doesn’t have any tools for creating artwork. This is particularly true if you want to get into Harmony’s advanced character rigging features or its nodal compositing system. There is a lot to learn depending how deep you want to go. It’s easy enough to get started doing basic frame-by-frame animation, but to really take advantage of Harmony, there are specific techniques and best practices that are definitely worth it to learn. The learning curve with Toon Boom Harmony can be difficult. If you are less interested in learning animation skills and more interested in bringing your ideas to life ASAP, this is the choice for you. There’s a very clear workflow to follow and not a lot of extraneous features to distract you.Ĭharacter Animator is designed around making the process of animating intuitive and non-technical. That is because Character Animator is designed for a very specific method of animation.
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